History
Since 2002, SKonec Entertainment has developed more than 150 types of content and is distributing services to the global market.
• 2002 to 2007: Development and global service of Korea's first multi-platform game
• 2008 to 2013: Development and global service of 15 kinds of portable games including Magic Thousand-Character DS and Korea's first virtual reality
contents
• 2014 to Present: Development of tangible virtual reality (VR/XR) realistic contents and convergence VR business
2022년
Feb | Listed on KOSDAQ by Skonek Entertainment Co., Ltd |
Jan | Signed MOU with VA Corporation for mutual technical cooperation |
2021's
Dec. | Received Minister of Science and Technology Award in the corporate sector at the 2021 Korea Metaverse Award |
Awarded by the Ministry of Trade, Industry and Energy for meritorious development of virtual augmented reality industry | |
Oct. | Selected as the best case digital new deal (Metaverse hyper connect business development) of the month by the Ministry of Science and Technnology |
Sep. | 4th industrial revolution technology cooperation business agreement such as virtual reality (VR) and augmented reality (AR) with the Institute of Chemical Safety |
Jul. | Agreement with CA SEGA for XR eudcation skill exchange and help with Japanese market launch |
Agreement to establish an innovative network for Hongik University’s industry-academia cluster | |
Agreement with Korea Sports Promotion Foundation to develop home training smart exercise equipment and gamification service technology | |
Apr. | Agreement with Seoul Women's University's Innovation Sharing University (Realistic Media) for Digital New Technology Talent Cultivation |
Joint research agreement with Institute of Information & Communications Technology Planning and Evaluation for development of digital twin-based large-space disaster response training system standard |
2020's
Dec. | Awarded a citation for contribution to environmental conservation and chemical safety policy development (Minister of Environment Award) |
Establishment of Gangwon VR/AR production base center system (equipment) (Gangwon Information & Culture Industry Promotion Agency) | |
Naver Business Platform (Korea Creative Content Agency Game Plus Partnership Agreement) | |
Awarded for the achievement of job-oriented introduction and practice using the National Competency Standards (NCS) (Ministry of Employment and Labor Award) | |
Nov. | Awarded a citation for contributing to the promotion of eco-friendly technology and the spread of green consumption (Minister of Environment Award) |
Signed a contract for supplying realistic VR simulators for military service members’ resting areas in Goseong-gun | |
Signed an agreement with Gyeonggi VR/AR production base center (Gyeonggi Content Agency) | |
Oct. | Launched SONY PSVR FPS Online Game Globally (Korea, US, Europe, Asia) |
Contract with Sigong Tech for Taebaek Slow Restaurant construction business | |
Contract with Gyeonggi Cultural Foundation for designing Design 1978 Virtual Reality | |
Sep. | Agreement with Hampyeong Expo Park for Night Scenery Creation Project (VR Experience Center) |
A large-space hybrid tangible integrated simulation training simulator based on VR (virtual reality) technology for strengthening combat power | |
Aug. | Agreement on development of VR/AR service tailored to the needs of local tourism resorts (Gangwon Information & Culture Industry Promotion Agency) |
Apr. | Production of realistic cultural content for public enjoyment (National Museum of Korea, etc.) (Korea Creative Content Agency) |
Agreement with Police Science Institute to develop an immersive virtual training program to strengthen law enforcement power of on-site police officers | |
Feb. | Completed establishment of Incheon VR/AR production base center (Incheon Technopark) |
Jan. | Development of tangible chemical accident response training simulator using VR/AR technology (Korea Environmental Industry & Technology Institute) |
2019's
Dec. | Completed development of 'Youth Warehouse VR Square' experience zone and local tourism content to become a regional hub (Suncheon-si) |
Oct. | Development of new media creator nurturing system and solution (Gyeonggi Content Agency) |
Aug. | Completed Development of Donuimun Digital Restoration Project AR. VR (Seoul City Cultural Heritage Administration) |
Jun. | Development of experiential VR content at Seoul Botanic Park |
Feb. | Live Broadcast of Virtual YouTuber "CHOY" |
2018's
Dec. | Development of virtual reality system for chemical accident disaster safety response using walking attraction system (National Institute of Chemical Safety, Korea Environmental Industry & Technology Institute) |
Nov. | Supplied the world's first VR arcade game, Beat Saber to Korea, China, Hong Kong, Macau, Indonesia and Singapore |
Oct. | VR Room Escape Content Commercial Service in Korea, Japan and China |
Sep. | Korean Peninsula weapons system construction project (National defense related) |
Jan. | 2018 VR/AR Industry Ecology Summit Best VR Theme Park Attraction Award (China VR/AR Industry Ecology Summit) |
2017's
Dec. | Development of 3-person realistic experience walking attraction content for Operation Black Wolf |
Development of VR content based on field demand at Army Training Center (Nonsan-si Military Park) | |
Developed AR/VR simulator for endoscopic surgery training and orthopedic hip arthroplasty training (Medical VR) | |
Nov. | Mortal Blitz awarded Character Award at PSVR 2017 Korea Game Awards |
Mortal Blitz received PSVR 2017 4th Excellent Game of the Month Award (Minister of Culture, Sports and Tourism Award) | |
Oct. | Developed 2017 Korea Sale Festa VR Shopping Mall content |
Mar. | Supplied Mortal Blitz for Walking Attraction to Korea, China and Japan |
March 2017, Lotte World, Korea | |
June 2017, Club Sega, Japan | |
July 2017, Qingdao Joypolis, Shanghai, China | |
November 2017, Jeju Theme Park Arboretum |
2016's
Dec. | Mortal Blitz received 2016 K-ICT Digital Content Opening Award (Ministry of Science, ICT and Future Planning Award) |
Dec. | Mortal Blitz received PSVR 2016 Korea Game Awards Next Generation Game Content Award (Minister of Culture, Sports and Tourism Award) |
Oct. | Developed Mortal Blitz for Sony PSVR, VIVE and Oculus |
Demo disc included in PSVR released in October 2016 | |
Commercial version released in April 2017 | |
#1 in PSVR downloads in North America in April 2017 | |
#1 in PSVR downloads in Japan in May 2017 | |
#1 in PSVR downloads in Europe in June 2017 | |
Jun. | Medical VR Befeariss Season 2 Treatment Content Development Service (Samsung Electronics, Gangnam Severance Hospital) |
2015's
Nov. | World's first commercialization of VR game |
Commercial service of ‘Mortal Blitz VR’ for Samsung Gear VR | |
Oct. | Medical VR Befearless Season 1 Speech Fear, Fear of Heights Treatment Content Development Service (Samsung Electronics, Gangnam Severance Hospital) |
May. | Developed LG 360 VR HMD VR Launcher (LG Electronics) |
2013's
Nov. | K-Pop Dance Festival received Excellence Award and Popular Game Award at 2013 Korea Game Awards (Minister of Culture, Sports and Tourism Award) |
Apr. | Domestic release of ‘K-Pop Dance Festival’ for Wii (Korea’s first game software for Wii) |
2012's
Oct. | Development of VR head tracking technology utilizing Sony HMD |
Patent for ‘HEAD TRACKING BAR SYSTEM FOR HEAD MOUNT DISPLAY’ |
2011's
Nov. | Released Arcade Board 'OPERATION GHOST' in America/Europe (SEGA) |
Jan. | Released ‘Magic Thousand-Character DS 2’ for NDS in Korea(Japan NINTENDO headquarters 2nd) |
2010's
Oct. | Released ‘New Ace Touch! English-Korean/Korean-English Dictionary’ for DSi ware in Korea (Japan NINTENDO headquarters 2nd) |
Apr. | Released ‘KUUKIYOMI: Consider It! DS’ for DSi ware in Korea |
2009's
Dec. | ‘Magic Thousand-Character DS’ received Functional Game Grand Prize at 2009 Korea Game Awards (Minister of Culture, Sports and Tourism Award) |
Oct. | Released ‘Winter Sonata DS’ for NDS in Japan (D3 Publisher) |
Jul. | Developed KT SoIP style phone ‘Meal recipe content’ service (KT Central Research Center) |
Apr. | Released ‘TOEIC in the car for 10 minutes a day’ game pack for iNavi in Korea (Thinkware) |
Released 'Magic Thousand-Character DS' for NDS in Korea (Japan NINTENDO headquarters 2nd) |
2008's
Nov. | Released '10 minutes a day overcoming weakness + 200 TOEIC DS' for NDS in Korea (NOK distribution agreement) |
Oct. | Released 'DS Vitamin Great Table - Talking! Healthy Cooking Guide' for NDS in Korea (Japan NINTENDO headquarters 2nd) |
Released 'Tornado' for NDS in North America/Europe (IGNITION) | |
Sep. | Released Arcade Board 'SKOPRO' in Japan (Dragon Dance, Idol Paradise) |
Aug. | Released 'Picto Image DS' for NDS in Europe (SEGA E.U) |
Jan. | Released 'Picto Image DS' for NDS in North America (SEGA U.S.A) |
Contract of NINTENDO 'Wii' domestic development manual inspection (NINTENDO Korea) | |
Released 'High School Girl Escape!' for NDS in Japan (SUCCESS) |
2007's
Dec. | Released ‘Gekikara Nanpre 2500 Questions’ for NDS in Japan (SUCCESS) |
Oct. | Released ‘Janggi of the World’ for NDS in Japan (SUCCESS) |
Sep. | Released ‘Picto Image DS’ for NDS in Japan (SEGA) |
Jul. | Released 'DS fairy tale touch RO puzzle' and '10000 Sudoku questions that make you smarter' for NDS in Korea |
May. | Signed a publishing contract in Korea for NDS games (NINTENDO headquarters in Japan) |
Apr. | Moved head office location (4th floor of Dongseoul Building) |
Mar. | Released ‘Nanpre 10000 Questions’ for NDS in Japan (SUCCESS) |
2006's
Nov. | Signed a Wii technology development contract (NDA) with Japan’s NINTENDO for the first time in Korea |
Aug. | Released ‘Dino King Battle (Dinosaur King)’ for NDS in Japan (TAITO) |
Feb. | Released ‘Castle of the Shikigami 3’ for Arcade in Japan (TAITO) |
2005's
Dec. | Designated as a military service exception company (Military Manpower Administration) |
‘HOMURA’ won the Excellence Award in the arcade category at the 2005 Korea Game Awards | |
Nov. | Confirmed as a technology innovative company (INNO-BIZ) (Small and Medium Business Administration) |
Feb. | ‘Psyvariar 2’ won the 2005 New Software Product Grand Prize by the Ministry of Information and Communication |
2004's
Dec. | ‘Psyvariar 2’ for PS2 and Xbox released in Japan/Europe |
Sep. | Designated as an overseas Arcade TypeX Board game developer (TAITO) |
Apr. | Xbox Development Agreement signed (Microsoft) |
2003's
Dec. | Signed a technology development contract for portable game console PSP (SCEK) |
Oct. | ‘Psyvariar 2’ for Arcade released in Japan (Naomi Board / TAITO) |
Sep. | Confirmed as a venture company (new technology company, Small and Medium Business Administration) |
May. | Development and service of 6 game titles for overseas mobile phones (Motorola, J-Phone, KDDI) |
2002's
Oct. | Released ‘Psyvariar’ for PS2 in Korea |
Aug. | PS2 game S/W development contract signed (SONY) |
Jun. | Contract signed for the development of multi-platform game, ‘Psyvariar 2’ (SUCCESS) |
※ First simultaneous development of SEGA Naomi Board, PS2, Xbox and Dreamcast in Korea | |
Apr. | Established SKonec Entertainment Co., Ltd. |
9F, Chosun-naehwa B/D, 577, Seolleung-ro, Gangnam-gu, Seoul, korea
Tel : 02-458-3742
Fax : 02-458-3745
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