History


Since 2002, SKonec Entertainment has developed more than 150 types of content and is distributing services to the global market.

• 2002 to 2007: Development and global service of Korea's first multi-platform game

• 2008 to 2013: Development and global service of 15 kinds of portable games including Magic Thousand-Character DS and Korea's first virtual reality


contents 

• 2014 to Present: Development of tangible virtual reality (VR/XR) realistic contents and convergence VR business

2022년

Feb

Listed on KOSDAQ by Skonek Entertainment Co., Ltd

JanSigned MOU with VA Corporation for mutual technical cooperation

2021's

Dec.

Received Minister of Science and Technology Award in the corporate sector at the 2021 Korea Metaverse Award

Awarded by the Ministry of Trade, Industry and Energy for meritorious development of virtual augmented reality industry

Oct.

Selected as the best case digital new deal (Metaverse hyper connect business development) of the month by the Ministry of Science and Technnology

Sep.

4th industrial revolution technology cooperation business agreement such as virtual reality (VR) and augmented reality (AR) with the Institute of Chemical Safety

Jul.Agreement with CA SEGA for XR eudcation skill exchange and help with Japanese market launch
Agreement to establish an innovative network for Hongik University’s industry-academia cluster
Agreement with Korea Sports Promotion Foundation to develop home training smart exercise equipment and gamification service technology
Apr.Agreement with Seoul Women's University's Innovation Sharing University (Realistic Media) for Digital New Technology Talent Cultivation

Joint research agreement with Institute of Information & Communications Technology Planning and Evaluation for development of digital twin-based large-space disaster response training system standard

2020's

Dec.

Awarded a citation for contribution to environmental conservation and chemical safety policy development (Minister of Environment Award)

Establishment of Gangwon VR/AR production base center system (equipment) (Gangwon Information & Culture Industry Promotion Agency)

Naver Business Platform (Korea Creative Content Agency Game Plus Partnership Agreement)

Awarded for the achievement of job-oriented introduction and practice using the National Competency Standards (NCS) (Ministry of Employment and Labor Award)

Nov.

Awarded a citation for contributing to the promotion of eco-friendly technology and the spread of green consumption (Minister of Environment Award)

Signed a contract for supplying realistic VR simulators for military service members’ resting areas in Goseong-gun

Signed an agreement with Gyeonggi VR/AR production base center (Gyeonggi Content Agency)

Oct.

Launched SONY PSVR FPS Online Game Globally (Korea, US, Europe, Asia)

Contract with Sigong Tech for Taebaek Slow Restaurant construction business

Contract with Gyeonggi Cultural Foundation for designing Design 1978 Virtual Reality

Sep.

Agreement with Hampyeong Expo Park for Night Scenery Creation Project (VR Experience Center)

A large-space hybrid tangible integrated simulation training simulator based on VR (virtual reality) technology for strengthening combat power

Aug.

Agreement on development of VR/AR service tailored to the needs of local tourism resorts (Gangwon Information & Culture Industry Promotion Agency)

Apr.Production of realistic cultural content for public enjoyment (National Museum of Korea, etc.) (Korea Creative Content Agency)

Agreement with Police Science Institute to develop an immersive virtual training program to strengthen law enforcement power of on-site police officers

Feb.

Completed establishment of Incheon VR/AR production base center (Incheon Technopark)

Jan.

Development of tangible chemical accident response training simulator using VR/AR technology (Korea Environmental Industry & Technology Institute)

2019's

Dec.

Completed development of 'Youth Warehouse VR Square' experience zone and local tourism content to become a regional hub (Suncheon-si)

Oct.

Development of new media creator nurturing system and solution (Gyeonggi Content Agency)

Aug.

Completed Development of Donuimun Digital Restoration Project AR. VR (Seoul City Cultural Heritage Administration)

Jun.

Development of experiential VR content at Seoul Botanic Park

Feb.

Live Broadcast of Virtual YouTuber "CHOY"

2018's

Dec.

Development of virtual reality system for chemical accident disaster safety response using walking attraction system (National Institute of Chemical Safety, Korea Environmental Industry & Technology Institute)

Nov.Supplied the world's first VR arcade game, Beat Saber to Korea, China, Hong Kong, Macau, Indonesia and Singapore

Oct.

VR Room Escape Content Commercial Service in Korea, Japan and China

Sep.

Korean Peninsula weapons system construction project (National defense related)

Jan.

2018 VR/AR Industry Ecology Summit Best VR Theme Park Attraction Award (China VR/AR Industry Ecology Summit)

2017's

Dec.

Development of 3-person realistic experience walking attraction content for Operation Black Wolf

Development of VR content based on field demand at Army Training Center (Nonsan-si Military Park)

Developed AR/VR simulator for endoscopic surgery training and orthopedic hip arthroplasty training (Medical VR)

Nov.

Mortal Blitz awarded Character Award at PSVR 2017 Korea Game Awards 

Mortal Blitz received PSVR 2017 4th Excellent Game of the Month Award (Minister of Culture, Sports and Tourism Award)

Oct.

Developed 2017 Korea Sale Festa VR Shopping Mall content

Mar.

Supplied Mortal Blitz for Walking Attraction to Korea, China and Japan

March 2017, Lotte World, Korea

June 2017, Club Sega, Japan

July 2017, Qingdao Joypolis, Shanghai, China

November 2017, Jeju Theme Park Arboretum

2016's

Dec.

Mortal Blitz received 2016 K-ICT Digital Content Opening Award (Ministry of Science, ICT and Future Planning Award)

Dec.

Mortal Blitz received PSVR 2016 Korea Game Awards Next Generation Game Content Award (Minister of Culture, Sports and Tourism Award)

Oct.

Developed Mortal Blitz for Sony PSVR, VIVE and Oculus

Demo disc included in PSVR released in October 2016

Commercial version released in April 2017

#1 in PSVR downloads in North America in April 2017

#1 in PSVR downloads in Japan in May 2017

#1 in PSVR downloads in Europe in June 2017

Jun.

Medical VR Befeariss Season 2 Treatment Content Development Service (Samsung Electronics, Gangnam Severance Hospital)

2015's

Nov.

World's first commercialization of VR game

Commercial service of ‘Mortal Blitz VR’ for Samsung Gear VR

Oct.

Medical VR Befeariss Season 1 Speech Fear, Fear of Heights Treatment Content Development Service (Samsung Electronics, Gangnam Severance Hospital)

May.

Developed LG 360 VR HMD VR Launcher (LG Electronics)

2013's

Nov.

K-Pop Dance Festival received Excellence Award and Popular Game Award at 2013 Korea Game Awards (Minister of Culture, Sports and Tourism Award)

Apr.

Domestic release of ‘K-Pop Dance Festival’ for Wii (Korea’s first game software for Wii)

2012's

Oct.

Development of VR head tracking technology utilizing Sony HMD

Patent for ‘HEAD TRACKING BAR SYSTEM FOR HEAD MOUNT DISPLAY’

2011's

Nov.

Released Arcade Board 'OPERATION GHOST' in America/Europe (SEGA)

Jan.

Released ‘Magic Thousand-Character DS 2’ for NDS in Korea(Japan NINTENDO headquarters 2nd)

2010's

Oct.

Released ‘New Ace Touch! English-Korean/Korean-English Dictionary’ for DSi ware in Korea (Japan NINTENDO headquarters 2nd)

Apr.

Released ‘KUUKIYOMI: Consider It! DS’ for DSi ware in Korea

2009's

Dec.

‘Magic Thousand-Character DS’ received Functional Game Grand Prize at 2009 Korea Game Awards (Minister of Culture, Sports and Tourism Award)

Oct.

Released ‘Winter Sonata DS’ for NDS in Japan (D3 Publisher)

Jul.

Developed KT SoIP style phone ‘Meal recipe content’ service (KT Central Research Center)

Apr.

Released ‘TOEIC in the car for 10 minutes a day’ game pack for iNavi in Korea (Thinkware)

Released 'Magic Thousand-Character DS' for NDS in Korea (Japan NINTENDO headquarters 2nd)

2008's

Nov.

Released '10 minutes a day overcoming weakness + 200 TOEIC DS' for NDS in Korea (NOK distribution agreement)

Oct.

Released 'DS Vitamin Great Table - Talking! Healthy Cooking Guide' for NDS in Korea (Japan NINTENDO headquarters 2nd)

Released 'Tornado' for NDS in North America/Europe (IGNITION)

Sep.

Released Arcade Board 'SKOPRO' in Japan (Dragon Dance, Idol Paradise)

Aug.

Released 'Picto Image DS' for NDS in Europe (SEGA E.U)

Jan.

Released 'Picto Image DS' for NDS in North America (SEGA U.S.A)

Contract of NINTENDO 'Wii' domestic development manual inspection (NINTENDO Korea)

Released 'High School Girl Escape!' for NDS in Japan (SUCCESS)

2007's

Dec.

Released ‘Gekikara Nanpre 2500 Questions’ for NDS in Japan (SUCCESS)

Oct.

Released ‘Janggi of the World’ for NDS in Japan (SUCCESS)

Sep.

Released ‘Picto Image DS’ for NDS in Japan (SEGA)

Jul.

Released 'DS fairy tale touch RO puzzle' and '10000 Sudoku questions that make you smarter' for NDS in Korea

May.

Signed a publishing contract in Korea for NDS games (NINTENDO headquarters in Japan)

Apr.

Moved head office location (4th floor of Dongseoul Building)

Mar.

Released ‘Nanpre 10000 Questions’ for NDS in Japan (SUCCESS)

2006's

Nov.

Signed a Wii technology development contract (NDA) with Japan’s NINTENDO for the first time in Korea

Aug.

Released ‘Dino King Battle (Dinosaur King)’ for NDS in Japan (TAITO)

Feb.

Released ‘Castle of the Shikigami 3’ for Arcade in Japan (TAITO)

2005's

Dec.

Designated as a military service exception company (Military Manpower Administration)

‘HOMURA’ won the Excellence Award in the arcade category at the 2005 Korea Game Awards

Nov.

Confirmed as a technology innovative company (INNO-BIZ) (Small and Medium Business Administration)

Feb.

‘Psyvariar 2’ won the 2005 New Software Product Grand Prize by the Ministry of Information and Communication

2004's

Dec.

‘Psyvariar 2’ for PS2 and Xbox released in Japan/Europe

Sep.

Designated as an overseas Arcade TypeX Board game developer (TAITO)

Apr.

Xbox Development Agreement signed (Microsoft)

2003's

Dec.

Signed a technology development contract for portable game console PSP (SCEK)

Oct.

‘Psyvariar 2’ for Arcade released in Japan (Naomi Board / TAITO)

Sep.

Confirmed as a venture company (new technology company, Small and Medium Business Administration)

May.

Development and service of 6 game titles for overseas mobile phones (Motorola, J-Phone, KDDI)

2002's

Oct.

Released ‘Psyvariar’ for PS2 in Korea

Aug.

PS2 game S/W development contract signed (SONY)

Jun.

Contract signed for the development of multi-platform game, ‘Psyvariar 2’ (SUCCESS)

※ First simultaneous development of SEGA Naomi Board, PS2, Xbox and Dreamcast in Korea

Apr.

Established SKonec Entertainment Co., Ltd.

1:1 CONTACT US

Contact us with any inquiries about SKonec! 

Please fill in the form on the right, and we will respond promptly.


9F, Chosun-naehwa B/D, 577, Seolleung-ro, Gangnam-gu, Seoul, korea

Tel : 02-458-3742

Fax : 02-458-3745

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